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"All labor that
uplifts humanity has dignity and importance and should be undertaken with
painstaking excellence."
Martin Luther King, Jr.
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CA190 Introduction to Game & Simulation Development
Course Description
Covers the gaming industry, careers, and the basic
terminology. Topics include history of gaming; an industry overview;
career paths, the state of the job market, and skills needed for success
in various jobs; genres and platforms; societal issues; the study of
games and "play"; the future of gaming; development of design,
teamwork, business, and production skills. Four hours lecture each
week.
Prerequisites/Corequisites
PREREQUISITE: CA172 OR CA106 or successful completion of the departmental
skills assessment.
Assessment levels: EN 101/101A, RD 120.
Objectives
Development and enhancement of non-technical skills
- Speak and write about the course topics with sufficient proficiency
- Apply critical thinking to a variety of topics in the course
Gaming & Simulation industry
- Use common terminology of game development
- Examine the history of game development in the US and overseas
- Examine the growing cluster of game-related companies in Maryland
- Identify different organizations using game technology for entertainment
and/or for educational uses.
Careers
- Describe the variety of career paths in the gaming industry such
as game design, programming, traditional art, audio, production, script
writing, motion capture etc.
- Identify the skills needed for success in these different career
paths
- Analyze the state of the gaming job market
Game Genres
- Describe traditional and blended game genres (RPG, Action, Sports,
etc.)
- Identify different gaming platforms (PC, handhelds, consoles, etc.)
- Analyze the use of "serious games" for advocacy, education, advertising,
simulation, and other purposes.
- Analyze what makes a game "fun" using the principles of ludology.
Game Development
- Develop business, design, teamwork and production skills while learning
standard gaming business practices by demonstrating the steps necessary
to create test plans, design documents, content, characters, environments,
levels, marketing plans and/or funding presentations.
- Actively participate with others students in the class in order
to demonstrate an understanding of the importance of working in a development
team situation
- Identify business and legal issues involved in the game creation
process.
Games & Society
- Evaluate popular controversies surrounding video games such as issues
of violence, addiction, gender stereotyping and legal liability.
- Analyze whether or not these issues are more problematic in immersive
games than in other forms of media like books and movies.
- Discuss how games are beginning to be integrated with other forms
of art and media from movies to network news to military recruitment
advertising.
- Discuss the societal impact of "serious games" and how game technology
can be used to save lives.
The Future of Gaming
- Analyze the future of gaming by discussing different platforms (online
games, wireless, pda's), genres, multiplayer options and applications.
Please note that the information provided here is only a
guideline and may occasionally be out of date. Official current
semester course description language can be found at:
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