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"All labor that uplifts humanity has dignity and importance and should be undertaken with painstaking excellence."

Martin Luther King, Jr.


List of CA Dept Courses
Computer Applications (CA) Courses:
(click to view sample syllabi)
Keyboarding99   Internship: 269
Microsoft Office: 106 | 120 | 141232 | 240242 | 252
Web & Gaming125 | 190 | 195 | 225 |  272 | 273 | 274 | 276 | 277 | 278 | 282288 | 299

CA190 Introduction to Game & Simulation Development

New Gaming Certificate and Degree Progams:
www.studygaming.com

Course Description

Covers the gaming industry, careers, and the basic terminology. Topics include history of gaming; an industry overview; career paths, the state of the job market, and skills needed for success in various jobs; genres and platforms; societal issues; the study of games and "play"; the future of gaming; development of design, teamwork, business, and production skills. Four hours lecture each week.


Prerequisites/Corequisites

PREREQUISITE: CA172 OR CA106 or successful completion of the departmental skills assessment. Assessment levels: EN 101/101A, RD 120.

Objectives

Development and enhancement of non-technical skills

  • Speak and write about the course topics with sufficient proficiency
  • Apply critical thinking to a variety of topics in the course

Gaming & Simulation industry

  • Use common terminology of game development
  • Examine the history of game development in the US and overseas
  • Examine the growing cluster of game-related companies in Maryland
  • Identify different organizations using game technology for entertainment and/or for educational uses.

Careers

  • Describe the variety of career paths in the gaming industry such as game design, programming, traditional art, audio, production, script writing, motion capture etc.
  • Identify the skills needed for success in these different career paths
  • Analyze the state of the gaming job market

Game Genres

  • Describe traditional and blended game genres (RPG, Action, Sports, etc.)
  • Identify different gaming platforms (PC, handhelds, consoles, etc.)
  • Analyze the use of "serious games" for advocacy, education, advertising, simulation, and other purposes.
  • Analyze what makes a game "fun" using the principles of ludology.

Game Development

  • Develop business, design, teamwork and production skills while learning standard gaming business practices by demonstrating the steps necessary to create test plans, design documents, content, characters, environments, levels, marketing plans and/or funding presentations.
  • Actively participate with others students in the class in order to demonstrate an understanding of the importance of working in a development team situation
  • Identify business and legal issues involved in the game creation process.

Games & Society

  • Evaluate popular controversies surrounding video games such as issues of violence, addiction, gender stereotyping and legal liability.
  • Analyze whether or not these issues are more problematic in immersive games than in other forms of media like books and movies.
  • Discuss how games are beginning to be integrated with other forms of art and media from movies to network news to military recruitment advertising.
  • Discuss the societal impact of "serious games" and how game technology can be used to save lives.

The Future of Gaming

  • Analyze the future of gaming by discussing different platforms (online games, wireless, pda's), genres, multiplayer options and applications.

New course! Stay tuned for more information!

Please see www.studygaming.com for details about our gaming programs.

Questions? Contact Prof. Solomon

 



Please note that the information provided here is only a guideline and may occasionally be out of date. Official current semester course description language can be found at:

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