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"All labor that
uplifts humanity has dignity and importance and should be undertaken with
painstaking excellence."
Martin Luther King, Jr.
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CA195 - Building Game Worlds: Level Design, Mods and Quality Assurance
Sample Syllabus (Word document)
Course Description:
This survey course is designed to introduce students to the topics of level
design, game modifications ("mods") and quality
assurance and testing.
Level design and testing are two of the most common entry level positions
in the game industry, and this class exposes students to some of the
basic skills involved.
In addition, growing communities of "mod" makers have transformed
the interaction between game companies and game players by turning consumers
into producers ("prosumers") of new game levels with innovative
characters, stories and environments.
Mods, based on existing game engines, vary from individual hobby activities
to full-fledged published AAA titles. For example, Counterstrike, one
of the most popular online games, began as a mod created by college students,
based on an existing game engine. Mods have become a powerful tool in
an aspiring game developer's portfolio.
4 semester hours
PREREQUISITE: CA190, or successful
completion of the department skills assessment. (CG222 and/or PR225 are
recommended but not required -- it will be helpful to have some prior
3D modeling and/or programming experience, but these are not required.)
Assessment levels: EN 101/101A, RD110.
Objectives
Development and enhancement of non-technical skills
- Speak and write about the course topics with sufficient proficiency
- Apply critical thinking to a variety of topics in the course
Gaming & Simulation industry
- Use common terminology of game development
- Examine the history of game modifications (“mods”)
- Understand the evolution of the “prosumer” concept and
its importance in game marketing
- Analyze the evolving interaction between game companies and players
and the development of game centered communities
Careers
- Describe the variety of career paths in the gaming industry and
identify skills needed for success in some of these different career
paths
- In particular, understand the roles of Level Designers & Quality
Assurance members of a game development team
Game Software Applications
- Evaluate game engines, level editors and other software used in
level design, modding and testing.
- Understand how to choose and apply the above software applications.
- Create and test interactive 3D game worlds with characters, terrain
and architecture
- Write interactive dialogue and stories
- Design for different game genres
Game Development, Level Design & Testing
- Develop business, design, teamwork and production skills while learning
standard gaming business practices by demonstrating the steps necessary
to create levels, mods and test plans.
- Actively participate with others students in the class in order to
demonstrate an understanding of the importance of working in a development
team situation
- Identify business and legal issues involved in the game creation
process
New course! Stay tuned for more information!
Please see www.studygaming.com for
details about our gaming programs.
Please note that the information provided here is only a
guideline and may occasionally be out of date. Official current
semester course description language can be found at:
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