CA195 home

CA195 - Building Game Worlds:
Level Design, Mods and Quality Assurance

UNREAL RESOURCES

NOTES FROM UT3 TUTORIALS WILL BE PROVIDED IN CLASS

YOU MAY USE UT3 OR UDK
(UDK IS AVAILABLE FREE FROM UDK.COM)

Free UT3 & UDK books on Safari Tech

Mastering Unreal 3 Technology: A Beginner's Guide to Level Design in Unreal Engine 3  - With Dvd UT3 book
Mastering Unreal Technology (UT3)
ISBN-13: 978-0-672-32991-3
Chapter 3 is also available here
Unreal Development Kit 3 (UDK)
ISBN-13: 978-1-84969-052-2

(Textbooks for Flash, DW, C++, etc. are also available on Safari)

UT3 vs. UDK

Contests

Make Something Unreal Contest: Sometimes, Epic Games sponsors contests to make Unreal levels. The contest is over for this year, but check out past winners & play their levels:
IGDA UT3 Worldwide Level Design Contest
www.makesomethingunreal.com

Unreal Mods

I encourage you to play existing Unreal mods. However, do not use any of these mods in your assignments -- that would be cheating. You can use free 3D objects and textures that you find online, but only if these are free to use, and you document what you have used and explain how/where you used them in your level.

Unreal & Epic Games:

History of Unreal - Original ground-breaking game created in Rockville, MD!
Engine and editor created by UMD grad Tim Sweeney.

Read history (An old article describing the genesis of the Unreal game and engine released in 1998. There have been many new versions since then).

Jobs @ Epic

Unreal tutorials

Web/Mobile


Building Notes - Intro

Subtractive vs. Additive

Rebuilding (update changes to geometry, lights, paths, etc.)

Actors

Interface:

Creating your first room

Troubleshooting & Tips:

SHORTCUTS & KEYS:

Ctrl + L drag = move stuff
Ctrl + R drag = rotate
Ctrl + S = subtract
Ctrl + A = add
Ctrl + N = intersect
Crtl + W= duplicate

Shift+B = to select all faces (after clicking 1 face of your room)
Ctrl+Alt+L drag = create marquee selection box (e.g. to select multiple items)
Camera button = editing mode

Navigation:

There are four default viewports: 3 orthographic 2D views (top, front & side) and 1 perspective view (shows distortion).

Carving out space from a world of solid mass:

Add space back in:

Delete both objects and rebuild. Start again.

Create a square room:

Apply texture:

Add player start:

Add weapon:

Add light:

"Build all" button (cube plus light bulb)

Play button (joystick)