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CA195
See www.studygaming.com for
more info about studying game development at MC!
Material on this website is subject to change.
Students are required to check this website at least one day before
each class to see if any updates have been made.
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CA195 - Building Game Worlds: Level Design, Mods and Quality Assurance
Course Description:
This survey course is designed to introduce students
to the topics of level design, game modifications ("mods")
and quality assurance and testing.
Level design and testing are two
of the most common entry level positions in the game industry, and
this class exposes students to some of the basic skills involved.
In
addition, growing communities of "mod" makers have transformed
the interaction between game companies and game players by turning
consumers into producers ("prosumers") of new game levels
with innovative characters, stories and environments.
Mods, based on
existing game engines, vary from individual hobby activities to full-fledged
published AAA titles. For example, Counterstrike, one of the most
popular online games, began as a mod created by college students, based
on
an existing game engine. Mods have become a powerful tool in an aspiring
game developer's portfolio.
4 semester
hours
PREREQUISITE: CA190, or successful
completion of the department skills assessment. (CG222 and/or PR225 are
recommended but not required -- it will be helpful to have some prior
3D modeling and/or programming experience, but these are not required.)
Assessment
levels: EN 101/101A, RD110.
Objectives
Development and enhancement of non-technical skills
- Speak and
write about the course topics with sufficient proficiency
- Apply critical
thinking to a variety of topics in the course
Gaming & Simulation industry
- Use common terminology of game
development
- Examine the history of game modifications (“mods”)
- Understand
the evolution of the “prosumer” concept and
its importance in game marketing
- Analyze the evolving interaction between
game companies and players and the development of game centered communities
Careers
- Describe the variety of career paths in the gaming
industry and identify skills needed for success in some of these
different career
paths
- In particular, understand the roles of Level Designers & Quality
Assurance members of a game development team
Game Software Applications
- Evaluate game engines, level editors
and other software used in level design, modding and testing.
- Understand
how to choose and apply the above software applications.
- Create and test
interactive 3D game worlds with characters, terrain and architecture
- Write
interactive dialogue and stories
- Design for different game genres
Game Development, Level Design & Testing
- Develop business,
design, teamwork and production skills while learning standard
gaming business practices by demonstrating the steps necessary to create
levels, mods and test plans.
- Actively participate with others students in the class in order to
demonstrate an understanding of the importance of working in a development
team situation
- Identify business and legal issues involved in the game creation
process.
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