3D Modeling and Animation, with 3ds Max (formerly 3D Studio Max) Level I, CMP951
3D modeling is used in many business applications to model equipment, develop training models and videos, create architectural visualization studios, movie effects, and other 3D graphic uses in addition to video gaming. Learn 3D modeling and animation basics using Autodesk® 3ds Max® software (formerly 3D Studio Max).
This course introduces students, artists, computer programmers, and web/graphics developers to the 3ds Max interface, tools, functions, concepts, and design environment. Learn to make 3D models using model planning, poly tools, scene, edition, organic poly modeling, and mapping. Learn 3ds Max Workflow and make your first 3D animation. The course will include in-class, hands-on practice and lab time to develop beginning models and animations.
Prerequisites: Working with Windows 7. Experience with Windows PC and file management is required. Recommended: Flash Introduction, Digital graphics software design or knowledge, basic drawing techniques helpful but not required.
Textbook: Purchase at Rockville Campus Book Store and bring to first class along with a USB memory stick Flash Drive/memory stick (at least 512 MB).
Classroom hours: 15
- Understand and use the 3ds Max interface, development environment, and tools
- Create modeling objects using 3D modeling concepts, workflows, polygonal meshes and modifiers
- Model a complex object using loth and lathe objects
- Make a basic three-dimensional (3D) animation
- Unit 1
- Introduction to Computer Graphics and 3D Basic Concepts
- The 3ds Max Interface
- Making Your First Animation
- Unit 2
- Introduction to Modeling and Workflows
- Modeling with Polygons
- Unit 3
- Modeling a Complex Object
- Unit 4
- Use subdivision surfaces to create organic model characters
- Unit 5
- Culminating project / lab assignment