COMPUTER GAMING
AND SIMULATION
View Computer Gaming and Simulation
A.A.: 606
Computer Gaming
and Simulation A.A.
New: Effective Semester - Fall 2005
Computer gaming and simulation is part of a rapidly
growing and exciting new industry. Gaming is not only the fastest
growing segment of the technology industry but also the fastest
growing segment of the entertainment industry. Gaming is not just
about entertainment -- game technology is increasingly being applied
in a variety of settings, from medical and corporate training to
advocacy, advertising, and emergency response simulation. This
interdepartmental degree presents students with an introduction
to the skills needed to explore this emerging technology area of
game and simulation development. Completion of this degree will
expose students to core game development skills and theory, introduce
gaming and computer simulation technology applications, and provide
an introduction to computer graphics technology. Electives allow
students an opportunity to further explore their particular area
of interest.
| General Education and Other Requirements
(32 credit hours) |
| EN 101 |
Techniques of
Reading and Writing I (EN 101 is included
below in the electives section.) |
3 |
| |
English foundation (EN
109 Suggested for students transferring to UB) |
3 |
| |
Health foundation |
1 |
| |
Mathematics foundation |
3 |
| |
Speech foundation |
3 |
| |
Arts distribution (CG 120 required) |
3 |
| |
Arts or humanities distribution
(AR 103 recommended for all students; required for graphic
design track students)
|
3 |
| |
Behavioral and social sciences
distribution |
6 |
| |
Humanities distribution |
3 |
| |
Natural sciences lab distribution |
7 |
Gaming Programming Track (28-29 credit
hours) |
| CA 190 |
Introduction
to Game & Simulation Development |
4 |
| PR 125 |
Web Interactivity and Animation |
4 |
| CA 272 |
Web Site Development
with XHTML |
3 |
| PR 225 |
Flash Action Script for Web Publishing |
4 |
| IS 195 |
Building Game
Worlds |
4 |
| |
Choose one of the following database
courses:
CA 141, NW 220, CS 270, CA 278, or CA 288 |
3 |
| |
Choose on of the following
introductory programming courses:*
CS 113, CS 213,
or CS 140* |
3 |
| |
Electives:
Select from one of the following courses:**
Graphic Design
Electives:
AR 103, PR 131, PR 232, CG 121, CG 210, CG 222,
CG 226
Programming and Database electives:
CA 273, CA 274, CA 276, CA 277, CA 141, NW 220, CS 270, CA 278, CA 288,
CS 113, CS 213, CS 140, CS 200, CS 204, CS 214, CS 218, CS 226,
CS 249
Other electives:
EN 101, TR 101, BA 101 |
3-4 |
Total credit hours
for Gaming Programming track 61-62 |
| *CS
140 is recommended for students planning to take CS 226
as CS 140 is a prerequisite for CS 226. |
| **Students who test out of a required class must
substitute an elective from the list of electives. Electives
listed in bold recommended for this track. Please see an
advisor before choosing an elective. Game programming track
students may waive CG 121 as a prerequisite for CG 210 and
CG 222, and may waive CG 210 as a prerequisite for CG 222
if they have completed PR 125. |
Game Production Track (25-28 credit hours) |
| CA 190 |
Introduction
to Game & Simulation Development |
4 |
| PR 125 |
Web Interactivity and Animation |
4 |
|
Choose one of the
following web courses:
CA 272 or Web Site Development XHTML |
3 |
| |
PR 120 or Web Publishing, |
4 |
| |
AA 218 Graphic Design for the Web |
4 |
| PR 131 |
Introduction to Photoshop |
4 |
| PR 225 |
Flash Action Script for Web Publishing |
4 |
| |
Electives:
Select two or more of the following courses: **
Graphic Design electives:
AR 103, PR 232,
CG 121, CG 210, CG 222, CG 226
Programming and Database electives:
CA 273, CA 274, CA 276, CA 277, CA
141, NW 220, CS 270, CA 278, CA 288, CS 113, CS 213, CS
140, CS 200, CS 204, CS 214, CS 218, CS 226, CS 249
Other electives: EN 101, TR 101, BA 101, IS 195
|
6-10^ |
Total
credit hours for Game Production track 60-61 |
**
Students who test out of a required class must substitute
an elective from the list of electives. Electives listed
in bold are recommended for this track. Please see an advisor
before choosing an elective. Game Production track students
may waive CG 210 as a prerequisite for CG 210 and CG 222,
and may waive CG 210 as a prerequisite for CG 222 if they
have completed PR 125.
|
^Students
must have a minimum of 60 credits to graduate. |
| Game Graphic Design Track (26-28
credit hours) |
| CA 190 |
Intro to Game & Simulation
Development |
4 |
| PR 125 |
Web Interactivity and Animation |
4 |
| |
Choose one of the following web courses:
CA 272 or Web Site Development with XHTML |
3
|
| |
PR 120 or Web Publishing |
4 |
| |
AA 218 Graphic Design for the Web |
4 |
| IS 195 |
Building Game Worlds |
4 |
| CG 210 |
Computer Graphics: Art and
Animation |
4 |
| CG 222 |
3D Modeling |
4 |
| |
Electives: Select one or more of
the following courses:**
Graphic Design electives:
AR 103, PR 131, PR 232, CG 121,
CG 226
Programming and Database electives:
PR 225, CA 273, CA 274,
CA 276, CA 277, CA 141, NW 220, CS 270, CA 278, CA 288,
CS 113, CS 213, CS 140, CS 200, CS 204, CS 214, CS 218,.
CS 226, CS 249
Other electives:
EN 101, TR 101, BA 101
|
3-5^ |
Total credit hours for Game
Graphic Design Track: 60-61 |
**Students who test out of a required
class must substitute an elective from the list of electives.
Electives listed in bold are recommended for this track. Please
see an advisor before choosing an elective. Game Design track
student may waive CG 121 as a prerequisite for CG 210 and
CG 222.
^Students must have a minimum of 60 credits to graduate |
|