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COMPUTER GAMING AND SIMULATION


View Computer Gaming and Simulation A.A.: 606


Computer Gaming and Simulation A.A.
New: Effective Semester - Fall 2005

Computer gaming and simulation is part of a rapidly growing and exciting new industry. Gaming is not only the fastest growing segment of the technology industry but also the fastest growing segment of the entertainment industry. Gaming is not just about entertainment -- game technology is increasingly being applied in a variety of settings, from medical and corporate training to advocacy, advertising, and emergency response simulation. This interdepartmental degree presents students with an introduction to the skills needed to explore this emerging technology area of game and simulation development. Completion of this degree will expose students to core game development skills and theory, introduce gaming and computer simulation technology applications, and provide an introduction to computer graphics technology. Electives allow students an opportunity to further explore their particular area of interest.

General Education and Other Requirements (32 credit hours)
EN 101 Techniques of Reading and Writing I (EN 101 is included below in the electives section.)
3
  English foundation (EN 109 Suggested for students transferring to UB)
3
  Health foundation
1
  Mathematics foundation
3
  Speech foundation
3
  Arts distribution (CG 120 required)
3
  Arts or humanities distribution (AR 103 recommended for all students; required for graphic design track students)
3
  Behavioral and social sciences distribution
6
  Humanities distribution
3
  Natural sciences lab distribution
7

Gaming Programming Track (28-29 credit hours)
CA 190 Introduction to Game & Simulation Development
4
PR 125 Web Interactivity and Animation
4
CA 272 Web Site Development with XHTML
3
PR 225 Flash Action Script for Web Publishing
4
IS 195 Building Game Worlds
4
  Choose one of the following database courses:
CA 141, NW 220, CS 270, CA 278, or CA 288
3
   Choose on of the following introductory programming courses:*
CS 113, CS 213, or CS 140*
3
  Electives: Select from one of the following courses:**
Graphic Design Electives:
AR 103, PR 131, PR 232, CG 121, CG 210, CG 222, CG 226
Programming and Database electives:
CA 273, CA 274, CA 276, CA 277, CA 141, NW 220, CS 270, CA 278, CA 288, CS 113, CS 213, CS 140, CS 200, CS 204, CS 214, CS 218, CS 226, CS 249
Other electives:

EN 101, TR 101, BA 101
3-4
Total credit hours for Gaming Programming track 61-62
 *CS 140 is recommended for students planning to take CS 226 as CS 140 is a prerequisite for CS 226.
**Students who test out of a required class must substitute an elective from the list of electives. Electives listed in bold recommended for this track. Please see an advisor before choosing an elective. Game programming track students may waive CG 121 as a prerequisite for CG 210 and CG 222, and may waive CG 210 as a prerequisite for CG 222 if they have completed PR 125.

Game Production Track (25-28 credit hours)
CA 190 Introduction to Game & Simulation Development
4
PR 125 Web Interactivity and Animation
4
Choose one of the following web courses:
CA 272 or Web Site Development XHTML
3
  PR 120 or Web Publishing,
4
  AA 218 Graphic Design for the Web
4
PR 131 Introduction to Photoshop
4
PR 225 Flash Action Script for Web Publishing
4
 

Electives: Select two or more of the following courses: **
Graphic Design electives:
AR 103, PR 232, CG 121, CG 210, CG 222, CG 226
Programming and Database electives:

CA 273, CA 274, CA 276, CA 277, CA 141, NW 220, CS 270, CA 278, CA 288, CS 113, CS 213, CS 140, CS 200, CS 204, CS 214, CS 218, CS 226, CS 249
Other electives: EN 101, TR 101, BA 101, IS 195

6-10^ 
Total credit hours for Game Production track 60-61

** Students who test out of a required class must substitute an elective from the list of electives. Electives listed in bold are recommended for this track. Please see an advisor before choosing an elective. Game Production track students may waive CG 210 as a prerequisite for CG 210 and CG 222, and may waive CG 210 as a prerequisite for CG 222 if they have completed PR 125.

^Students must have a minimum of 60 credits to graduate.
Game Graphic Design Track (26-28 credit hours)
CA 190 Intro to Game & Simulation Development
4
PR 125 Web Interactivity and Animation
4
  Choose one of the following web courses:
CA 272 or Web Site Development with XHTML

3
  PR 120 or Web Publishing
4
  AA 218 Graphic Design for the Web
4
IS 195 Building Game Worlds
4
CG 210 Computer Graphics: Art and Animation
4
CG 222 3D Modeling
4
 

Electives: Select one or more of the following courses:**
Graphic Design electives:
AR 103, PR 131, PR 232, CG 121, CG 226
Programming and Database electives:
PR 225, CA 273, CA 274, CA 276, CA 277, CA 141, NW 220, CS 270, CA 278, CA 288, CS 113, CS 213, CS 140, CS 200, CS 204, CS 214, CS 218,. CS 226, CS 249
Other electives:
EN 101, TR 101, BA 101

3-5^
Total credit hours for Game Graphic Design Track: 60-61
**Students who test out of a required class must substitute an elective from the list of electives. Electives listed in bold are recommended for this track. Please see an advisor before choosing an elective. Game Design track student may waive CG 121 as a prerequisite for CG 210 and CG 222.
^Students must have a minimum of 60 credits to graduate

 

 

Refer to course description pages to identify courses with prerequisites.
Courses in italics meet General Education requirements
.