COMPUTER GAMING
AND SIMULATION
View Computer Gaming and Simulation
A.A.: 606
Computer Gaming
and Simulation A.A.
Revised: Effective Semester - Summer 2007
Computer gaming and simulation is part of a rapidly growing and exciting new industry. Gaming is not only the fastest growing segment of the technology industry but also the fastest growing segment of the entertainment industry. Gaming is not just about entertainment -- game technology is increasingly being applied in a variety of settings, from medical and corporate training to advocacy, advertising, and emergency response simulation. This interdepartmental degree presents students with an introduction to the skills needed to explore this emerging technology area of game and simulation development. Completion of this degree will expose students to core game development skills and theory, introduce gaming and computer simulation technology applications, and provide an introduction to computer graphics technology. Electives allow students an opportunity to further explore their particular area of interest.
Students may transfer this degree to complete a bachelor’s degree in gaming and simulation at the University of Baltimore (UM); refer to the UB Articulation Plan for specific requirements, located at Montgomery College's site: www.studygaming.com . See an adviser to discuss this and other transfer possibilities.
General Education and Other Requirements for all tracks
(33credit hours)
(EN 101 may be used as an elective) |
| |
English foundation* |
3 |
| |
Health foundation |
1 |
| |
Mathematics foundation |
3 |
| |
Speech foundation |
3 |
| CG 120 |
Computer Graphics: Art and Illustration |
4 |
| |
Arts or humanities distribution
** |
3 |
| |
Behavioral and social sciences
distribution |
6 |
| |
Humanities distribution*** |
3 |
| |
Natural sciences lab distribution |
4 |
| |
Natural sciences non-lab or lab distribution |
3 |
* EN
109 Suggested for students transferring to University of Baltimore.
** AR 103 recommended for all students; required for art and animation track students.
*** One history or one philosophy for UB |
| Game Art and Animation Track: 606C (27-28 credit hours) |
| CA 190 |
Introduction to Game & Simulation
Development |
4 |
| CA 125 |
Introduction to Flash |
4 |
| CA 272* |
Professional Web Site Development |
4 |
| CA 195 |
Building Game Worlds: Level Design, Mods and Quality Assurance |
4 |
| CG 210* |
Computer Graphics: Introduction to Animation |
4 |
| CG 222* |
Computer Graphics: 3D Modeling |
4 |
| |
Electives:** Select one course
Art and Animation electives: CG 121, CG 226, GD 218
Programming and Database Electives:
CA 141, CA 225, CA 273, CA 274, CA 276, CA 277, CA 278, CA 288, CA 299, NW 220, CS 103, CS 140, CS 200, CS 204, CS 213, CS 214, CS 220, CS 224,
CS 226, CS 249, CS 270
Other Electives:
BA 101, EN 101, TR 101 |
3-4 |
Total credit hours for game
art animation track: 60-61 |
* Students who have taken CA 125 may waive GD 110 as a prerequisite for CA 272 and may waive CG 121 as a prerequisite for CG 210 and CG 222.
** Students who test out of a required class above must also substitute an elective from this list; courses in bold recommended - see an adviser to select electives) |
Game Production and Design Track: 606 B (27-28 credit hours) |
| CA 190 |
Introduction
to Game & Simulation Development |
4 |
| CA 125 |
Introduction to Flash |
4 |
| CA 272 * |
Professional Web Site Development |
4 |
| CA 225 |
Flash Action Script for Web Publishing & Gaming |
4 |
| CA 195 |
Building Game Worlds |
4 |
| |
Electives:
**
Art and Animation electives:
CG 121, CG 210, CG 222*, CG 226, GD 218
Programming and Database Electives:
CA 141, CA 273, CA 274, CA 276, CA 277, CA 278, CA 288, CA 299, NW 220, CS 103, CS 140, CS 200, CS 204, CS 213, CS 214, CS 220, CS 224, CS 226,
CS 249, CS 270
Other Electives:
BA 101, EN 101, TR 101 |
7-8 |
Total
credit hours for game production and design track 60-61 |
*
Students who have taken CA 125 may waive GD 110 as a prerequisite for CA 272 and may waive CG 121 as a prerequisite for CG 210 and CG 222; and may waive CG 210 as a prerequisite for
CG 222.
** Students who test out of a required class above must also substitute an elective from this list; courses in bold recommended - see an adviser to select electives. Note that 7 credits may be needed here for the degree to total 60 credits) |
Gaming Programming Track: 606A (28-31 credit
hours) |
| CA 190 |
Introduction
to Game & Simulation Development |
4 |
| CA 125 |
Introduction to Flash |
4 |
| CA 225 |
Flash Action Script for Web Publishing and Gaming |
4 |
| CA 195 |
Building Game
Worlds |
4 |
| |
Choose one of the following specializations: |
|
| |
Cold Fusion: CA 272* , CA 278, and CA 288 |
11 |
| |
Java: CS 140, CS 213, and CS 214 OR CS 140, CS 103, CS 204 |
9 |
| |
C++: CS 140, CS 226, and CS 249 |
9 |
| |
Electives: Select one course**
Art and Animation electives: CG 121, CG 210*, CG 222* CG 226
Programming and Database electives: CA 272* , CA 273, CA 274, CA 276, CA 277, CA 141, CA 278, CA 288, CA 299, NW 220, CS 103, CS 140, CS 200, CS 204, CS 213, CS 214, CS 220, CS 224, CS 226, CS 249, CS 270
Other electives: TR 101, BA 101, EN 101 |
3-4 |
Total credit hours
for gaming programming track 61-64 |
*Students who have taken CA 125 may waive GD 110 as a prerequisite for CA 272 and may waive CG 121 as a prerequisite for CG 210 and CG 222 and may waive CG 210 as a prerequisite for
CG 222. CG 222 is required for UB. |
| **Students who test out of a required class above must also substitute an elective from this list; courses in bold recommended - see an adviser to select electives: |
|