Computer Gaming and Simulation Degree
Are you interested in the rapidly growing field of gaming? Then MC’s computer gaming and simulation associate’s degree is for you.
The degree curriculum will introduce you to the emerging technology area of game and simulation development. You can take classes in game programming, game production and design, and game art and animation.
MC’s faculty experts will teach core game development skills and theory, gaming and computer simulation technology applications, and computer graphics technology. Electives provide an opportunity to explore a particular area of interest, such as programming, 3D modeling, mobile games, and other topics.
The computer gaming and simulation AAS will provide you with the skills necessary for entry-level employment in the industry, or for transfer to another institution. MC students transfer to schools across the US and around the world. Many MC students transfer to complete the bachelor’s degree in gaming and simulation at the University of Baltimore. UB offers gaming classes at the nearby Universities at Shady Grove campus, so students can stay in Montgomery County while completing their bachelors degree.
You will gain hands-on experience using industry standard equipment. Courses include board game design, game and simulation development, animation, website development, and more.
As a student at MC, you'll have the support, guidance, and opportunities you need to help you reach your goals.
Upon completion of this program a student will be able to:
- Demonstrate an understanding of the vocabulary of gaming and simulation.
- Create an online portfolio containing game development related coursework.
- Demonstrate working knowledge of analyzing, designing, and developing computer based games in a team environment.
Meet with your academic advisor regularly to discuss your academic plans and make sure you are on track to graduate and/or transfer. The program advising guide outlines the degree requirements and is meant to supplement the advising process.
MC has a long history of successfully preparing students for transfer to four-year institutions. See all transfer agreements.
Multimedia artists and animators create animation and visual effects for television, movies, video games, and other forms of media. Careers also include game programming, game production and design.
- Career Outlook for Multimedia Artists and Animatorsnew window: Information from the Bureau of Labor Statistics.
- MC Career Services: Planning and support for MC students and alumni.
- Career Coach: Explore hundreds of potential careers and job possibilities.
A suggested two-year course sequence for full-time students in Computer Gaming and Simulation follows
All students should review the advising guide and consult an advisor. Most courses have either assessment levels that must be met or prerequisites (courses that must be taken first). Part-time students and those who need to meet assessment levels or take prerequisite courses will take longer to complete a degree. An advisor will help make sure you are taking your courses in the right order.
All degree-seeking students must take a central group of General Education courses in English, mathematics, arts, behavioral and social sciences, humanities, and science. These courses are included in the suggested course sequence below.
Suggested Course Sequence
- ENGL 101 - Introduction to College Writing 3 semester hours
- TECH 272 - Professional Website Development 4 semester hours
- Math foundation 3 semester hours (MATF)
- GDES elective 3 semester hours (ARTD)
- GDES 140 - Introduction to Animation 4 semester hours
- TECH 190 - Introduction to Game and Simulation Development 4 semester hours
- English foundation 3 semesters hours (ENGF)
- Programming courses 3 semester hours ‡
- GDES 240 - Animation 2: 3-D Modeling 4 semester hours
- TECH 295 - Board Game Design 4 semester hours
- Program elective 3 semester hours †
- Behavioral and social sciences distribution 3 semester hours (BSSD)
- General education elective 4 semester hours (GEEL)
- TECH 290 - Building Game Worlds: Level Design, Mods, and Quality Assurance 4 semester hours
- Program elective 3 semester hours †
- Program elective 4 semester hours †
- Natural science distribution with lab 4 semester hours (NSLD)
‡ Pick one: CMSC 100, CMSC 140, TECH 225, TECH 276 or other TECH/CMSC programming class. Students transferring to UB should choose a programming class that will transfer. See a gaming advisor for details.
† 60 credits are required for graduation. University of Baltimore will accept up to 63 credits for transfer, so students transferring to UB may choose additional electives up to a total of 63 credits. Students with a B or above in CMSC 226 may be able to waive the equivalent upper level course at UB. Since transfer schools may require certain classes, students considering transferring to UB or other universities should review any applicable transfer agreements and meet with a gaming advisor to plan electives.
Program electives list: ANTH 201, ARTT 100, ARTT 102, ARTT 103, ARTT 105, ARTT 200, ARTT 102, BSAD 101, CMAP 120, CCJS 110, CMSC 100 or higher, ENGL 101, ENGL 102, ENGL 190, GDES 116, GDES 121, GDES 134, GDES 135, GDES 216, GDES 218, GDES 234, GDES 242, GDES 285, HIST 116, HIST 117, HIST 200, HIST 201, MATH 117 or higher, MUSC 174, MUSC 184, Natural Science Lab or Non-Lab Distribution, NWIT 101 or higher, PHIL 101, PHIL 190, PHIL 201, PSYC 102, POLI 101, POLI 105, POLI 211, SOCY 100, TECH 225, TECH 273, TECH 276, TECH 277, TECH 282, TVRA 140.
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